Working along the lines of the creative industry and technology, I creative direct and produce large scale productions, leading engineers, designers, and artists. My specialty is working from concept to launch leading large international teams of creatives and engineers.
2019 - 2020 XR Coven
The Pulp / Creative Producer
Production and direction for Immersive VR Documentary concerning mental health. Awarded the Mac Arthur Grant from Sundance Labs. Currently in research and development
2018 - 2020 Oculus Medium Vendor Corpus Misty / Creative Producer
Creative Producer for a VR immersive animated documentary, exploring intimacy and the femme experience. Secured funding from Oculus Medium responsible for vision and direction, hiring a creative team and managing storytelling, audio content, video production teams, design, engineering, marketing, and PR.
2013 - 2017 SoundCloud
Developed our product strategy on crowd sourcing curation with user research, market research and data. Led the product development process on SoundCloud Radio Stations, Curator stats, Playlist editing. Developed Creator Concepts in collaboration with Marketing team.
Experienced in Agile methodology, leading design workshops, building for iOS, Android, React Native, Unity, max msp, and hardware
Festivals & Exhibitions
SXSW, World premier Austin (USA) 2020,
Cannes, XR Development Showcase Cannes (FR) 2019
On Canal Group New York (US) 2019
La Cité Fertile, Ecosystéme(s) Du Virtuel Paris (FR) 2018
Unit Festival & Haus am Lützowplatz Berlin (DE) 2016
CYNETART Festival Dresden (DE) 2015
Grants & Scholarships
Sundance New Frontier Labs program fromthe John D. and Catherine T. MacArthur Foundation, Urop Grant, Rose Reeves Teale Scholarship, Mills College Scholarship, Meg Quigley Scholarship
Degree in Music Composition and coding in the context of Interactive Sound Design and Immersive environments
KABK Den Haag
Art Science Program hardware and software immersive installation
English Native, German C1